PREHealth spans a wide range of multidisciplinary research from urban planning, public health, and ICT. We have put together a number of resources that are related to our research topics and overall aims.

We are delighted to share information about the studies, products, tools, and events as they come to life. Any material produced in the framework of the project can be downloaded here.

Theoretical and practical basis

State of the Art Desk Research

A growing body of research shows the positive effects of green open spaces on people’s health and well-being. However, there is still limited knowledge among local stakeholders, urban designers, and policy makers about how to plan, develop and maintain urban green and blue infrastructures to purposefully design more health and fitness into people’s lives. The focus of this output is set on the potential of the built environment to foster and promote health-related behaviour on the different socio-economic and cultural profiles of populations in European urban areas. 

The following reports present:

Review of the available literature regarding a) the connection between the use of green and blue infrastructure in cities and health-related behaviour (social interaction, exercise, and active travel); b) the identification of the socio-economic profile of the city dwellers’ groups which are at risk because of lack of physical exercise in corroboration with other factors, such as high stress, long work hours, diet. The review was done within an international context (International Synthesis report) and  within each participant country (National Reports).

▪︎ International Synthesis Report (EN)
▪︎ Executive Summary (EN / DE / EL / HU / NL)

National Reports:
▪︎ Germany (EN)
▪︎ Greece (EN)
▪︎ Hungary (EN)
▪︎ The Netherlands (EN)

Executive Summaries:
▪︎ Germany (DE)
▪︎ Greece (EL)
▪︎ Hungary (HU)
▪︎ The Netherlands (NL)

We have produced further communication and dissemination material with the information gathered during the literature and data review. The available formats are: 

  1. Fact sheet per country, showing in brief the situation of the green and blue infrastructure and the patterns of behaviour of active recreation and active travel  in each country.
  2. Good practices brochure, which shows best practice examples in each country regarding active usage of open public spaces.

Fact sheets:
▪︎ Germany (EN / DE)
▪︎ Greece (EN)
▪︎ Hungary (EN)

▪︎ Good practice examples of health promoting blue and green
infrastructure around Europe (EN)

Field Survey of open space user behaviour

As part of the project PREHealth, face-to-face and online interviews were carried out in the four European participant cities: Darmstadt, Eindhoven, Athens and Győr. The objective of the interviews was to identify a) the users of the open public spaces including their socio-demographic characteristics and lifestyle, b) their patterns of behaviour in the open space and c) the benefits or improvements that the users expect from the use of the space.

▪︎ International Synthesis Report (EN)
▪︎ Executive Summary (EN / DE / EL / HU / NL)

National Reports:
▪︎ Germany (EN / DE Part 1, DE Part 2)
▪︎ Greece (EN)
▪︎ Hungary (EN / HU)
▪︎ The Netherlands (EN)

Involving the decision-makers and the civil society in joint planning of open space improvements

The objective of this intellectual output is to involve the city councils  of the participating cities, the civil society, and other relevant organizations in joint planning of open space interventions, resulting in a programme of actions aimed to enhance the sustainability of selected open spaces in the city as resources offering varied opportunities for health and fitness.

Action Plans:
▪︎ Germany (EN)
▪︎ Greece (EN)
▪︎ Hungary (EN)

Location-based games (LBG) in learning environments: the PREHealth framework

▪︎ A conceptual model for location-based games (EN)
▪︎ Other digital informal learning and awareness raising tools (EN)

Adapting the devised education tools

The aim of this milestone is to implement 4 location-based game (LBG) design courses for different target groups in each partner city.
You can learn about the experiences and steps in the reports below.

For higher education:
▪︎ Creating a location-based game: The experiences of higher education students (EN)
▪︎ The 4 location-based games for Darmstadt, Germany (DE)

For secondary education:
▪︎ Creating a location-based game: The experiences of secondary education students (EN)

For chronically ill children and higher education:
▪︎ Creating a location-based game: The experiences of empowering chronically ill children (EN)

For adult learners:
▪︎ Creating a location-based game through informal learning: The experiences of adult education (EN)
▪︎ Self-learning package (EN & HU)

Teaching a location-based game design course to promote physical activity and social interaction in urban open spaces

▪︎ An educational manual for secondary and higher education, educators of chronically ill children, and adult learners (EN / EL / HU)